*Berend (02)

Male Dwarf Ranger 2

Description:

Dwarf_Ranger_Berend_1.00__LP4_.png

Berend (played by Paul)
Battlecry ‘Cut Loose!’ usually followed by ‘Foot Loose!’

Berend Shiftit, an in-your-face anti-Ranger, snicker-snack. Note the Shiftit Clan are responsible for moving objects from point A to point B, and maybe back again- that’s it.

== Created Using Wizards of the Coast D&D Character Builder ==
Berend, level 1
Dwarf, Ranger
Build: Two-Blade Ranger
Fighting Style Option: Two-Blade Fighting Style
Ranger Option: Running Attack
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Iron Wolf Warrior

FINAL ABILITY SCORES
STR 20, CON 14, DEX 12, INT 10, WIS 12, CHA 8

STARTING ABILITY SCORES
STR 18, CON 12, DEX 12, INT 10, WIS 12, CHA 8

AC: 14 Fort: 16 Ref: 12 Will: 11
HP: 37 Surges: 8 Surge Value: 9

TRAINED SKILLS
Athletics +9, Dungeoneering +8, Endurance +8, Nature +6, Stealth +5

UNTRAINED SKILLS
Acrobatics +0, Arcana +0, Bluff –1, Diplomacy –1, Heal +1, History +0, Insight +1, Intimidate –1, Perception +1, Religion +0, Streetwise –1, Thievery +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Dwarf Racial Power: Dwarven Resilience
Hunter’s Quarry Power: Hunter’s Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Marauder’s Rush
Ranger Attack 1: Two-Fanged Strike
Ranger Attack 1: Jaws of the Wolf

FEATS
Toughness
Level 1: Weapon Expertise (Heavy Blade)

ITEMS
Adventurer’s Kit
Hide Armor x1
Longsword x2
Javelin
== End ==

Bio:

Session #1.05 Encounter #2 Berend ends the encounter dying on the floor, his colleagues are either dead or else… well, on the way. The survivors of the encounter are, miraculously, captured and revived- alas their luck run is going to run out soon, the adventurers are scheduled to be sacrificed to the Dark Gods- one a day, every day, until all three are dead… unless they get rescued of course.

Session #3.10 Encounter #10 Berend is about to be sacrificed to the Dark gods when the guys turn up and do their damnedest to rescue the Ranger, Koda cuts Berend free and the Dwarf tries to lend a hand in the battle in the defiled temple.

Session #3.12 The Dwarf temple is destroyed and the two lost members of the previous party of adventurers, including Berend, are rescued. The Ranger receives a +1 Vicious Longsword and a +1 suit of Hide Armour, perhaps now he’ll be able to avoid getting captured in the future-

Dwarf_Ranger_Berend_1.01__LP4_.png

Fingers-crossed Berend’s smile will never fade.

Session #4.01 Berend wakes up a whole lot more experienced, he’s level 2-

Dwarf_Ranger_Berend_1.01__LP4_.png

== Created Using Wizards of the Coast D&D Character Builder ==
Berend, level 2
Dwarf, Ranger
Build: Two-Blade Ranger
Fighting Style Option: Two-Blade Fighting Style
Ranger Option: Running Attack
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Iron Wolf Warrior

FINAL ABILITY SCORES
STR 20, CON 14, DEX 12, INT 10, WIS 12, CHA 8

STARTING ABILITY SCORES
STR 18, CON 12, DEX 12, INT 10, WIS 12, CHA 8

AC: 16 Fort: 18 Ref: 14 Will: 13
HP: 42 Surges: 8 Surge Value: 10

TRAINED SKILLS
Athletics +10, Dungeoneering +9, Endurance +9, Nature +7, Stealth +6

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff +0, Diplomacy +0, Heal +2, History +1, Insight +2, Intimidate +0, Perception +2, Religion +1, Streetwise +0, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Dwarf Racial Power: Dwarven Resilience
Hunter’s Quarry Power: Hunter’s Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Marauder’s Rush
Ranger Attack 1: Two-Fanged Strike
Ranger Attack 1: Jaws of the Wolf
Ranger Utility 2: Yield Ground

FEATS
Toughness
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Weapon Focus (Heavy Blade)

ITEMS
Adventurer’s Kit
Javelin
Longsword
Vicious Longsword +1 x1
Magic Hide Armor +1 x1
Potion of Healing
== End ==

Session #4.08 The Skeleton Dwarf Underking is dead, and the guys have found a crypt, and not the forge, Berend however has got his hands on a +1 Fleshgrinder Longsword-

Dwarf_Ranger_Berend_2.01__LP4_.png

Berend now has a pair of magical swords, twice the fun- twice the destruction.

Session #4.13 The forge is taken and then studied at length- Berend uses a variety of components and his skills to all but ruin his armour, from the off-cuts from his experiment he manages to produce a +1 Amulet of Protection-

Dwarf_Ranger_Berend_2.02__LP4_.png

Hmmm… Not what he wanted.

*Berend (02)

The Seven Dwarves (D&D 4e) goonalan