*Grimm (03)

Male Dwarf Avenger 3

Description:

Dwarf_Avenger_Moradin_Grimm_1.00__LP4_.png

Grimm (played by Iain)
Battlecry ’He’s Dead Dave.’

== Created Using Wizards of the Coast D&D Character Builder ==
Grimm, level 1
Dwarf, Avenger
Build: Commanding Avenger
Avenger’s Censure Option: Censure of Unity
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Knight Hospitaler

FINAL ABILITY SCORES
STR 10, CON 12, DEX 13, INT 15, WIS 19, CHA 8

STARTING ABILITY SCORES
STR 10, CON 10, DEX 13, INT 15, WIS 17, CHA 8

AC: 15 Fort: 12 Ref: 13 Will: 15
HP: 38 Surges: 8 Surge Value: 9

TRAINED SKILLS
Heal +9, Intimidate +4, Religion +7, Streetwise +4

UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Athletics +0, Bluff –1, Diplomacy –1, Dungeoneering +6, Endurance +3, History +2, Insight +4, Nature +4, Perception +4, Stealth +1, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dwarf Racial Power: Dwarven Resilience
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Focused Fury
Avenger Attack 1: Radiant Vengeance
Avenger Attack 1: Whirlwind Charge
Avenger Attack 1: Thunder and Echo

FEATS
Level 1: Toughness

ITEMS
Adventurer’s Kit
Cloth Armor (Basic Clothing) x1
Greatsword x1
Holy Symbol x1
Dagger
== End ==

Bio:

Session #1.07 Grimm arrives on the scene, a member of the Rescue Committee.

Session #1.10 Encounter #3 Grimm lays claim to a +1 Thundering Greatsword, found in the lair of Zombie Hulks-

Dwarf_Avenger_Moradin_Grimm_1.01__LP4_.png

Use the force, Grimm.

Session #3.06 The guys take a risk and take another Extended Rest, Grimm is feeling a chunk more experienced, he’s Level 2-

== Created Using Wizards of the Coast D&D Character Builder ==
Grimm, level 2
Dwarf, Avenger
Build: Commanding Avenger
Avenger’s Censure Option: Censure of Unity
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Knight Hospitaler

FINAL ABILITY SCORES
STR 10, CON 12, DEX 13, INT 15, WIS 19, CHA 8

STARTING ABILITY SCORES
STR 10, CON 10, DEX 13, INT 15, WIS 17, CHA 8

AC: 16 Fort: 13 Ref: 14 Will: 16
HP: 44 Surges: 8 Surge Value: 11

TRAINED SKILLS
Heal +10, Intimidate +5, Religion +8, Streetwise +5

UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Athletics +1, Bluff +0, Diplomacy +0, Dungeoneering +7, Endurance +4, History +3, Insight +5, Nature +5, Perception +5, Stealth +2, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dwarf Racial Power: Dwarven Resilience
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Focused Fury
Avenger Attack 1: Radiant Vengeance
Avenger Attack 1: Whirlwind Charge
Avenger Attack 1: Thunder and Echo
Avenger Utility 2: Enduring Spirit

FEATS
Level 1: Toughness
Level 2: Holy Symbol Expertise

ITEMS
Cloth Armor (Basic Clothing) x1
Adventurer’s Kit
Greatsword
Holy Symbol x1
Dagger
Thundering Greatsword +1 x1
== End ==

Session #3.12 The Dwarf temple is destroyed and the two lost members of the previous party of adventurers are rescued, Grimm locates a +1 Holy Symbol and rededicates it Moradin-

Dwarf_Avenger_Moradin_Grimm_2.01__LP4_.png

The Avenger looks overjoyed.

Session #4.13 The forge is taken and then studied at length- Grimm uses a variety of components and his skills to turn his robes into a +1 Robe of Eyes-

Dwarf_Avenger_Moradin_Grimm_2.02__LP4_.png

Grimm knows all, sees all- nothing can escape the Avenger.

Session #4.14 Grimm buys himself a +1 Amulet of Protection, he’s also up to Level 3-

Dwarf_Avenger_Moradin_Grimm_3.01__LP4_.png

== Created Using Wizards of the Coast D&D Character Builder ==
Grimm, level 3
Dwarf, Avenger
Build: Commanding Avenger
Avenger’s Censure Option: Censure of Unity
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Knight Hospitaler

FINAL ABILITY SCORES
STR 10, CON 12, DEX 13, INT 15, WIS 19, CHA 8

STARTING ABILITY SCORES
STR 10, CON 10, DEX 13, INT 15, WIS 17, CHA 8

AC: 17 Fort: 14 Ref: 15 Will: 17
HP: 50 Surges: 8 Surge Value: 12

TRAINED SKILLS
Heal +10, Intimidate +5, Religion +8, Streetwise +5

UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Athletics +1, Bluff +0, Diplomacy +0, Dungeoneering +7, Endurance +4, History +3, Insight +5, Nature +5, Perception +6, Stealth +2, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dwarf Racial Power: Dwarven Resilience
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Focused Fury
Avenger Attack 1: Radiant Vengeance
Avenger Attack 1: Whirlwind Charge
Avenger Attack 1: Strength of Many
Avenger Utility 2: Enduring Spirit
Avenger Attack 3: Deadly Stride

FEATS
Level 1: Toughness
Level 2: Holy Symbol Expertise

ITEMS
Adventurer’s Kit
Amulet of Protection +1 x1
Dagger
Thundering Greatsword +1 x1
Magic Holy Symbol +1 x1
Robe of Eyes Cloth Armor (Basic Clothing) +1 x1
== End ==

*Grimm (03)

The Seven Dwarves (D&D 4e) goonalan