*Ragnarr (03)

Male Dwarf Rogue 3

Description:

Dwarf_Rogue_Ragnarr_1.00__LP4_.png

Ragnarr (played by Paul)
Battlecry ‘Stabby! Stabby!’’

== Created Using Wizards of the Coast D&D Character Builder ==
Ragnarr, level 1
Dwarf, Rogue (Scoundrel)
Build: Brawny Rogue
Rogue Tactics Option: Brutal Scoundrel
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Black-Hearted Knave

FINAL ABILITY SCORES
STR 16, CON 13, DEX 18, INT 10, WIS 10, CHA 8

STARTING ABILITY SCORES
STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8

AC: 16 Fort: 13 Ref: 16 Will: 10
HP: 30 Surges: 7 Surge Value: 7

TRAINED SKILLS
Dungeoneering +7, Intimidate +4, Perception +5, Stealth +9, Streetwise +4, Thievery +9

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Athletics +3, Bluff –1, Diplomacy –1, Endurance +3, Heal +0, History +0, Insight +0, Nature +0, Religion +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Black-Hearted Knave Attack: Treacherous Advantage
Dwarf Racial Power: Dwarven Resilience
Rogue Attack 1: Clever Strike
Rogue Attack 1: Deft Strike
Rogue Attack 1: Torturous Strike
Rogue Attack 1: Blinding Barrage

FEATS
Level 1: Light Blade Expertise

ITEMS
Adventurer’s Kit
Leather Armor x1
Dagger x13
== End ==

Bio:

Session #1.07 Ragnarr arrives on the scene, a member of the Rescue Committee.

Session #2.03 Ragnarr locates a magical +1 Dagger-

Dwarf_Rogue_Ragnarr_1.01__LP4_.png

Looking suitably tough.

Session #3.06 The guys take a risk and take another Extended Rest, Ragnarr is feeling a chunk more experienced, he’s Level 2-

== Created Using Wizards of the Coast D&D Character Builder ==
Ragnarr, level 2
Dwarf, Rogue (Scoundrel)
Build: Brawny Rogue
Rogue Tactics Option: Brutal Scoundrel
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Black-Hearted Knave

FINAL ABILITY SCORES
STR 16, CON 13, DEX 18, INT 10, WIS 10, CHA 8

STARTING ABILITY SCORES
STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8

AC: 17 Fort: 14 Ref: 17 Will: 11
HP: 35 Surges: 7 Surge Value: 8

TRAINED SKILLS
Dungeoneering +8, Intimidate +5, Perception +6, Stealth +10, Streetwise +5, Thievery +10

UNTRAINED SKILLS
Acrobatics +5, Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Endurance +4, Heal +1, History +1, Insight +1, Nature +1, Religion +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Black-Hearted Knave Attack: Treacherous Advantage
Dwarf Racial Power: Dwarven Resilience
Rogue Attack 1: Clever Strike
Rogue Attack 1: Deft Strike
Rogue Attack 1: Torturous Strike
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Sneak in the Attack

FEATS
Level 1: Light Blade Expertise
Level 2: Improved Initiative

ITEMS
Leather Armor x1
Adventurer’s Kit
Dagger x13
Magic Dagger +1 x1
== End ==

Session #3.12 The Dwarf temple is destroyed and the two lost members of the previous party of adventurers are rescued, Ragnarr locates a +1 suit of Leather Armour-

Dwarf_Rogue_Ragnarr_2.01__LP4_.png

Very neat- very tough.

Session #3.14 Ragnarr sports his new +1 Amulet of Physical Resolve-

Dwarf_Rogue_Ragnarr_2.02__LP4_.png

It suits him.

Session #4.13 The forge is taken and then studied at length- Ragnarr uses a variety of components and his skills to transform his +1 Dagger into a +1 Lightning Dagger-

Dwarf_Rogue_Ragnarr_2.03__LP4_.png

Shocking!

Session #4.14 Ragnarr is Level 3-

== Created Using Wizards of the Coast D&D Character Builder ==
Ragnarr, level 3
Dwarf, Rogue (Scoundrel)
Build: Brawny Rogue
Rogue Tactics Option: Brutal Scoundrel
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Black-Hearted Knave

FINAL ABILITY SCORES
STR 16, CON 13, DEX 18, INT 10, WIS 10, CHA 8

STARTING ABILITY SCORES
STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8

AC: 18 Fort: 15 Ref: 18 Will: 12
HP: 40 Surges: 7 Surge Value: 10

TRAINED SKILLS
Dungeoneering +8, Intimidate +5, Perception +6, Stealth +10, Streetwise +5, Thievery +10

UNTRAINED SKILLS
Acrobatics +5, Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Endurance +4, Heal +1, History +1, Insight +1, Nature +1, Religion +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Black-Hearted Knave Attack: Treacherous Advantage
Dwarf Racial Power: Dwarven Resilience
Rogue Attack 1: Clever Strike
Rogue Attack 1: Deft Strike
Rogue Attack 1: Torturous Strike
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Sneak in the Attack
Rogue Attack 3: Maneuvering Strike

FEATS
Level 1: Light Blade Expertise
Level 2: Improved Initiative

ITEMS
Adventurer’s Kit
Dagger x13
Magic Leather Armor +1 x1
Lightning Dagger +1 x1
Amulet of Physical Resolve +1 x1
== End ==

*Ragnarr (03)

The Seven Dwarves (D&D 4e) goonalan