The Seven Dwarves (D&D 4e)
Adventure #1 WOTC DCC54 Forges of the Mountain King (Level 1)
Encounter #5 Ygrut’s Last Trap (Area 1-10)
Click on the Link to see the Monster/Trap Stat cards.
Ancient Raven (Lurker 1) x4
Ceiling Collapse Trap (Warder 6)
Dwarf Trapmaster- Ygrut (Elite Soldier 5)
Encounter Level 5- 1050 XP
Ygrut’s Last Trap takes place in area 1-10 on the map (see below).
Note only the Ancient Ravens can be seen at the start of the encounter.
Ragnarr leads the adventurers left from the secret door up a short flight of stairs and into another ruined chamber, this one choked with rubble, the walls are covered with a myriad rotten hanging tapestries.
“Shush!” The Rogue warns, but it’s too late a ragged band of Ancient looking Ravens, squawk and hop, and then take to the air, clearly intent on doing the Dwarves harm.
“Odd.” Koda states.
Tordek and Grimm bustle forward and move into the chamber…
The Ravens swoop and swerve towards the approaching Dwarves who duck and dodge, the birds seem a little… ill-equipped for the fight; they’re not even very agile in the air.
Ragnarr spins out a dagger and wings one.
Ancient Raven- No match for the Dwarves.
Grimm swears an Oath and then delivers his Focussed Fury, a Raven is swatted to the floor, one wing smashed, beyond bloodied almost broken.
Koda takes a nip, no more than a peck en route to the center of the chamber; the Monk unleashes his Five Storms, the Raven that Ragnarr hurt is left bloodied on the floor, while the one that Grimm smashed down is stomped underfoot- dead.
“Odd!” Koda states again, this really is an easy fight.
Tordek moves in and smashes another Raven dead. Fenchurch’s Staggering Note is alas a little off key.
The Dwarves look about the broken chamber, as they pick their way through the piles of rubble, there is alas nothing else here to challenge them.
“Odd!” Koda repeats, yet again.
The two remaining Ravens flutter and circle, one of them manages to claw Fenchurch, but again- a scratch, no more.
Then suddenly an crossbow bolt flies out from… somewhere? Ygrut the Trapmaster is into the action, concealed in an alcove behind one of the tapestries, the Trapmaster fires through a small hole in the rotten wall-hangings.
The Dwarves however have no idea where the bolt was fired from.
Fenchurch clutches at his side, removes his hand- slick with blood, and then slides down the wall and comes to rest in a crumpled heap on the floor, the Bard is dying.
Ygrut hits with combat advantage for 23 points of damage, Fenchurch was on 23 hit points at the time- the Dwarf is also taking ongoing 5 poison damage. The healer’s down.
“Where?” Ragnarr begins, and then slashes and cuts one of the Ravens as it dives at him.
“Save him!” Grim shouts and then delivers his Oath, and cuts again- the same Raven Ragnarr cut is sliced in two.
Koda is quickly to Fenchurch, alas the Monk cannot stir the Bard.
Tordek thumps the last of the Ancient Raven’s, the bird- still alive but almost broken, it hops around the floor- unable to take flight.
And the guys make a Perception Check; 14 is the Dwarves best score- Ygrut remains hidden.
The last Raven hops up to Tordek and begins pecking at the Fighter’s shins.
“Ow!” Tordek mocks, and giggles.
Less than a second later he sprouts a crossbow bolt from his chest; Tordek swoons, staggers and has to grab out to stop himself from falling.
Tordek is hit for 22 points of damage, reducing the Fighter to 4 hit points- he also has ongoing poison damage to contend with.
Ragnarr’s still none the wiser- he has no idea who is shooting at them, the Rogue scuttles over and with a Clever Strike cuts the last Raven- dead.
Grimm however spots where the last crossbow bolt came from.
The Avenger rushes forward and rips a tapestry aside, beyond is an alcove- crudely carved in to the stone wall of the chamber, within is Ygrut the Trapmaster, an ancient mad-eyed Dwarf armed with a crossbow fitted with a blade (his Bladebow). Grimm swears his Oath and stabs at Ygrut from point-blank range, he misses.
Dwarf Trapmaster- Ygrut- A mad Dwarf with a projectile weapon (and a blade- of sorts).
Koda meanwhile grabs out a Potion of Healing and pours the liquid into the dying Fenchurch, the Bard blinks open his eyes.
Tordek gets his Second Wind, screams and then launches himself at Ygrut, who easily swats the Fighter’s attack aside with his bladebow.
Both Tordek and Fenchurch are still however bloodied, that is until…
Fenchurch stands, and then offers some Majestic Words to Tordek, the Fighter feels fit again- ready for more action.
Ygrut grins, and then speaks-
“Birrrrrrrrrrrds!” The Trapmaster offers and then makes chirruping sounds, seconds later another crossbow bolt whizzes past Tordek’s ear.
Grimm stabs twice at the mad Dwarf monster (an Action Point), both minor cuts, his Radiant Vengeance seems a little impotent.
Ygrut still has over 100 hit points left.
Koda manoeuvres out of Ygrut’s range, and his sight.
Tordek stabs with his Steel Serpent Strike, with a little help from Grimm’s Divine Guidance- he skewers the mad Dwarf who grimaces back, he then tries again (Action Point) but fails to land his attack.
Once more Fenchurch’s Staggering Note is off-key.
Ygrut fires again, the mad Dwarf capers and giggles, another miss- although Tordek almost gets a center-parting.
Ragnarr throws a dagger, Grimm stabs with his greatsword- both connect but the wounds are only scratches, and still the Trapmaster remains alive and well, and half-hidden within his alcove.
Koda dodges out from hiding, throws rocks and stones grabbed in haste from the floor of the chamber.
“Kill him.” The Monk states and nods at Tordek, occupying Ygrut’s attention and trying to give the Fighter some advantage.
Tordek winks back at Koda, swings with all his might- and misses by a mile.
Fenchurch’s Staggering Note is off-key- thank the Lord for Copy & Paste.
And yet another crossbow bolt whizzes… oh no- the bolt takes part of Tordek’s right ear off, the Fighter’s bloodied, and bleeding, and poisoned.
Ygrut has a high AC, the rest of his defences are average for his level- he’s very hard to hit (AC-wise), particularly for Level 1 PCs.
Grimm scratches at the mad Dwarf again, Ygrut’s still not bloodied- the rest of the adventurers repeat the previous attack formula, with absolutely no successes.
Tordek gets his other ear pinned, he staggers, but does not fall.
I should have used my Action Point here for Ygrut- I forgot.
Ragnarr and Grimm, again, fail to make their mark; Koda cannot get in to the action and so continues to throw rocks and insults.
Tordek takes advantage, and slices Ygrut with his Weapon Master’s Menace, the Trapmaster experiences a doubt, he’s at last bloodied.
Fenchurch offers up more Majestic Words and Tordek is looking well again, the Bard then hits the spot with his Staggering Note, Tordek swipes with his battleaxe and almost cuts through Ygut’s right leg, just above the knee.
A critical hit from Tordek for 23 points of damage, leaving the Trapmaster with just 24 hit points left.
Ygrut is on his last legs (no pun… yeesh), and at this point I remember that the Trapmaster has an Action Point to spend.
Ygrut fires two crossbow bolts into Tordek- both bolts smash through the Dwarf’s armour and into his chest, he staggers- looks down, grins and then pulls both bolts free.
I roll minimum damage- twice.
Ragnarr’s dagger flies out and thumps into the Trapmaster, Tordek rushes in and runs the mad Dwarf him through.
The Trapmaster falls forward and I allow Tordek and Koda, who are both in close proximity, to make Perception checks- DC20. Koda spots that the grizzled mad Dwarf has a rope tied around his waist, the rope heads back to some sort of mechanism, a system of pulleys… I ask (Dave) Koda what he wants to do- ‘catch him’ comes the reply, as simple as that.
Koda needs to make an Athletics check DC20, he rolls ‘18’, and is +2, what do you know- Koda saves the day.
With a little help Ragnarr finds and nullifies the trap- the entire Ceiling was triggered to Collapse, if and when, Ygrut’s body hit the deck.
Ceiling Collapse Trap- Foiled alas.
There’s little in the way of treasure here, although the Bladebow used by Ygrut is a very strange weapon, otherwise a few gems and coins are discovered.
Ygrut is however the first of the strange Dwarves the characters have got close to- the adventurers spend some time examining him. The Trapmaster wears nothing to indicate his clan, his armour and clothes are seemingly ancient- certainly several centuries old. The Dwarf is also venerable, however he bears other strange markings- Ygrut’s skin is sallow, almost all of the pigment gone from it. His hair is brittle and in places seems to have fallen out in great clumps leaving bald patches; it is likewise unkempt and clotted with grease, and dirt, and worse. The Dwarf is hunched and crippled; his skin covered with spots and boils, and in places open sores.
He looks ill- very ill, there’s something not quite right here, and yet the adventurers are at a loss, various Heal checks only add to the mystery- the consensus is the Dwarf is suffering from some long-term disease, or even poison; the ailment may also be causing mental problems- the Trapmaster certainly acted strangely, making weird noises and gestures.
The adventurers however are broken- Tordek and Koda have no Healing Surges left to spend, and the former is on 6 hit points only. Fenchurch still has three Healing Surges left, but Grimm and Ragnarr have only one each.
They can go no further, reluctantly the guys agree to take an Extended Rest, the players understand the consequences of this action- a Dwarf (from the original group- chosen at random) will be sacrificed this evening.