306

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Adventure #1 WOTC DCC54 Forges of the Mountain King (Level 1)
Session #3.06

Rise___Shine-_Level_2.png

Here we go, a whole lot more experienced-

Dwarf_Avenger_Moradin_Grimm_1.01__LP4_.png

Grimm- Male Dwarf Avenger of Moradin Level 2- Played by Iain.

== Created Using Wizards of the Coast D&D Character Builder ==
Grimm, level 2
Dwarf, Avenger
Build: Commanding Avenger
Avenger’s Censure Option: Censure of Unity
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Knight Hospitaler

FINAL ABILITY SCORES
STR 10, CON 12, DEX 13, INT 15, WIS 19, CHA 8

STARTING ABILITY SCORES
STR 10, CON 10, DEX 13, INT 15, WIS 17, CHA 8

AC: 16 Fort: 13 Ref: 14 Will: 16
HP: 44 Surges: 8 Surge Value: 11

TRAINED SKILLS
Heal +10, Intimidate +5, Religion +8, Streetwise +5

UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Athletics +1, Bluff +0, Diplomacy +0, Dungeoneering +7, Endurance +4, History +3, Insight +5, Nature +5, Perception +5, Stealth +2, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dwarf Racial Power: Dwarven Resilience
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Focused Fury
Avenger Attack 1: Radiant Vengeance
Avenger Attack 1: Whirlwind Charge
Avenger Attack 1: Thunder and Echo
Avenger Utility 2: Enduring Spirit

FEATS
Level 1: Toughness
Level 2: Holy Symbol Expertise

ITEMS
Cloth Armor (Basic Clothing) x1
Adventurer’s Kit
Greatsword
Holy Symbol x1
Dagger
Thundering Greatsword +1 x1
== End ==

Dwarf_Bard_Fenchurch_1.00__LP4_.png

Fenchurch- Male Dwarf Bard Level 2- Played by James.

== Created Using Wizards of the Coast D&D Character Builder ==
Fenchurch, level 2
Dwarf, Bard
Build: Valorous Bard
Bardic Virtue Option: Virtue of Valor
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Underdark Envoy

FINAL ABILITY SCORES
STR 12, CON 16, DEX 10, INT 11, WIS 8, CHA 18

STARTING ABILITY SCORES
STR 10, CON 14, DEX 10, INT 11, WIS 8, CHA 18

AC: 18 Fort: 14 Ref: 13 Will: 16
HP: 35 Surges: 10 Surge Value: 8

TRAINED SKILLS
Arcana +6, Athletics +6, Diplomacy +10, Dungeoneering +7, Nature +5

UNTRAINED SKILLS
Acrobatics +1, Bluff +6, Endurance +6, Heal +1, History +2, Insight +1, Intimidate +6, Perception +1, Religion +2, Stealth +1, Streetwise +6, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Underdark Envoy Attack: Insidious Commentary
Dwarf Racial Power: Dwarven Resilience
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Bard Attack 1: Guiding Strike
Bard Attack 1: Staggering Note
Bard Attack 1: Shout of Triumph
Bard Attack 1: Sprightly Rhythm
Bard Utility 2: Song of Courage

FEATS
Level 1: Ritual Caster
Level 1: Implement Expertise (Wand)
Level 2: Improved Initiative

ITEMS
Adventurer’s Kit
Ritual Book
Traveler’s Chant
Comrades’ Succor
Chainmail x1
Longsword x1
Light Shield x1
Wand Implement
== End ==

Dwarf_Fighter_Tordek_1.01__LP4_.png

Tordek- Male Dwarf Fighter Level 2- Played by Becky.

== Created Using Wizards of the Coast D&D Character Builder ==
Tordek, level 2
Dwarf, Fighter (Weaponmaster)
Build: Guardian Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: One-handed Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Earthforger

FINAL ABILITY SCORES
STR 20, CON 16, DEX 10, INT 10, WIS 11, CHA 8

STARTING ABILITY SCORES
STR 18, CON 14, DEX 10, INT 10, WIS 11, CHA 8

AC: 20 Fort: 18 Ref: 13 Will: 11
HP: 46 Surges: 12 Surge Value: 11

TRAINED SKILLS
Athletics +9, Endurance +9, Intimidate +5

UNTRAINED SKILLS
Acrobatics –1, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +3, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth –1, Streetwise +0, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Earthforger Attack: Stone Panoply
Dwarf Racial Power: Dwarven Resilience
Fighter Attack: Combat Challenge
Fighter Attack 1: Tide of Iron
Fighter Attack 1: Weapon Master’s Strike
Fighter Attack 1: Steel Serpent Strike
Fighter Attack 1: Villain’s Menace
Fighter Utility 2: Unstoppable

FEATS
Level 1: Dwarven Weapon Training
Level 2: Toughness

ITEMS
Adventurer’s Kit
Scale Armor x1
Heavy Shield x1
Battleaxe
Handaxe
Vicious Battleaxe +1 x1
== End ==

Dwarf_Monk_Koda_1.01__LP4_.png

Koda- Male Dwarf Monk Level 2- Played by Dave.

== Created Using Wizards of the Coast D&D Character Builder ==
Koda, level 2
Dwarf, Monk
Build: Stone Fist Monk
Monastic Tradition Option: Stone Fist
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Hordelands Nomad

FINAL ABILITY SCORES
STR 16, CON 12, DEX 18, INT 10, WIS 11, CHA 8

STARTING ABILITY SCORES
STR 14, CON 10, DEX 18, INT 10, WIS 11, CHA 8

AC: 17 Fort: 15 Ref: 16 Will: 13
HP: 40 Surges: 8 Surge Value: 10

TRAINED SKILLS
Acrobatics +10, Heal +6, Stealth +10, Thievery +10

UNTRAINED SKILLS
Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Dungeoneering +3, Endurance +4, History +1, Insight +1, Intimidate +0, Nature +1, Perception +1, Religion +1, Streetwise +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dwarf Racial Power: Dwarven Resilience
Monk Feature: Stone Fist Flurry of Blows
Monk Attack 1: Dancing Cobra
Monk Attack 1: Five Storms
Monk Attack 1: Open the Gate of Battle
Monk Attack 1: Spinning Leopard Maneuver
Monk Utility 2: Supreme Flurry

FEATS
Mounted Combat
Level 1: Weapon Expertise (Unarmed)
Level 2: Toughness

ITEMS
Monk unarmed strike x1
Ki Focus x1
Cloth Armor (Basic Clothing) x1
Blurred Strike Ki Focus +1
== End ==

Dwarf_Rogue_Ragnarr_1.01__LP4_.png

Ragnarr- Male Dwarf Rogue Level 2- Played by Paul.

== Created Using Wizards of the Coast D&D Character Builder ==
Ragnarr, level 2
Dwarf, Rogue (Scoundrel)
Build: Brawny Rogue
Rogue Tactics Option: Brutal Scoundrel
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Black-Hearted Knave

FINAL ABILITY SCORES
STR 16, CON 13, DEX 18, INT 10, WIS 10, CHA 8

STARTING ABILITY SCORES
STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8

AC: 17 Fort: 14 Ref: 17 Will: 11
HP: 35 Surges: 7 Surge Value: 8

TRAINED SKILLS
Dungeoneering +8, Intimidate +5, Perception +6, Stealth +10, Streetwise +5, Thievery +10

UNTRAINED SKILLS
Acrobatics +5, Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Endurance +4, Heal +1, History +1, Insight +1, Nature +1, Religion +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Black-Hearted Knave Attack: Treacherous Advantage
Dwarf Racial Power: Dwarven Resilience
Rogue Attack 1: Clever Strike
Rogue Attack 1: Deft Strike
Rogue Attack 1: Torturous Strike
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Sneak in the Attack

FEATS
Level 1: Light Blade Expertise
Level 2: Improved Initiative

ITEMS
Leather Armor x1
Adventurer’s Kit
Dagger x13
Magic Dagger +1 x1
== End ==

It’s going to kick off soon, I promise.

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The Seven Dwarves (D&D 4e) goonalan