Adventure #01 Forges of the Mountain King (Level 1)
Session #1.01
Enc#001- Fire!
PCs Level 1-

The guys investigate an abandoned and ruined guard post, the way into the forgotten Dwarven Clanhold- Berend and the guys are surprised when a bunch of Fire Beetles join in the fun.


Slightly singed the guys move on, although not before Travok gets his hands on a +1 Frost Warhammer-


Ice! Ice! Baby!

Session #1.02
Enc#002a- Hold the Front Line!
PCs Level 1-

The Dwarves get spotted, and then shot at, and then hassled by an Ogre as they fight on a ten foot wide ledge…


The Ogre is quickly neutralised (smashed off the ledge), the adventurers force the evil/bad Dwarves to retreat, then bust into the clan hold and beat them down.

Session #1.03
Enc#002b- Water!
PCs Level 1-

No time to rest as the encounter rumbles on, a trap has been triggered and something bad is about to happen, the Dwarves rush to be away from the ‘something bad’ when it happens-


Alas their escape involves charging into one of the larger halls within the complex. Double alas, the place is well guarded, by a trio of Orc Berserkers- the Dwarves are very quickly fighting for their lives.

Session #1.04
Enc#002c- The Beginning of the End.
PCs Level 1-

It gets worse, a pair of Dwarf Guards come out to play and join the Orcs wailing on our guys-


We’re into a Level 9 Encounter, things have very quickly got serious, the adventurers are struggling vainly to stay alive, and failing- Adrik is bleeding to death, and for Dumphart its a little too late- the Sorcerer is decapitated.

Session #1.05
Enc#002d- Dead End.
PCs Level 1-

And then the artillery arrive-


And it doesn’t take long- Travok is cut down and left bleeding and unconscious, while Berend stops a whole bunch of javelins- and soon after is also sprawled upon the floor- they’re both dying, as is Adrik still.

Which just leaves Morgran.

Not for long the Dwarf Barbarian is cut in two, which brings us neatly to the TPK.

Session #1.06 & #1.07 The Rescue Committee
PCs Level 1-

The players are adamant- they’re going back in, an hour or so later a second team of Dwarves are rolled up, and ready to kick ass-


The Rescue Committee’s instructions are to find their friends, and of course to find the secret forges.

Session #1.08 & #1.09 The Second Time Around & The Hidden Stair
PCs Level 1-

The guys head in again, this time a little more cautious than before… only this time the Dwarves find a secret stair which leads up and into a dank and dark cave- have the guys found a back door into the clan hold?

Session #1.10
Enc#003- Hulk Smash.
PCs Level 1-

Well, no- or at least not yet, they’ve not located a secret back way in- they have however found a pair of giant dead guys-


The guys somehow battle through, although the smart money is on a second TPK at points during the encounter- only Ragnarr and Grimm are left standing when the last Zombie Hulk falls.

The guys take a well deserved rest, they’ve just taken a real beating; a little while later Ragnarr locates a secret door- perhaps they have found a secret way into the clan hold after all.

Oh but Grimm has also been rewarded, the Avenger locates a +1 Thundering Greatsword-


Next session it’ll be time to open the secret door…

Session #2.01
Enc#004a- Goblins!
PCs Level 1-

The Dwarves pile through the secret door and straight into a Goblin tea party- the guys get the drop on the miscreants, and swiftly do their best to bring the pain-


The Goblins take a beating, as do many of the adventurers.

The screams of the dying bring more enemies to the fight…

Session #2.02
Enc#004b- Goblins!
PCs Level 1-

The Goblin War Chief arrives (eventually), with his loyal retinue-


The Worgs take a beating, but not before the Goblin Chief gets the drop on Ragnarr and takes the Rogue down; the guys are into a level 7 encounter, and very quickly fighting for their lives.

Soon after the guys beat the Chief down, he surrenders, however of primary concern is the fact that Tordek is bleeding to death.

Session #2.03 Questions & Answers
PCs Level 1-

Tordek is revived, and the Goblin Chief spills the beans- he gives the guys directions to their captured Dwarven colleagues, alas the Chief decides to tell a lie- he sends the adventurers to their doom.

That said he wasn’t lying when he told the guys that the captive Dwarf adventurers are the prisoners of a bunch of religious nutters (the Tannheim Dwarves), the Chief is convinced the captives will be sacrificed.

Ragnarr locates a +1 Dagger, while Tordek gains a +1 Vicious Battleaxe-


Looking good.

Session #2.04
Enc#005- The Last Trap.
PCs Level 1-

The guys spring another secret door and then wander into a partially collapsed chamber- a bunch of Ancient Ravens take flight- the birds are poor combatants, clearly past their prime- an easy melee! The guys play right into the Trapmaster’s hands-


The Ravens are killed, the Trapmaster- eventually, is savaged; and then wonder of wonders Koda (Dave) saves the day and prevents Ygrut’s last trap being triggered.

The guys retreat, they’re all pretty much beaten and bloodied- low on hit points and some of them without Healing Surges. It’s time to rest- and pay the price.

Session #2.05 The Sacrifice
PCs Level 1-

The adventurers clear up behind them, and then head back out of the secret door and into the ex-Zombie Hulk’s hidden chamber, they take and Extended Rest, and in the meantime the Dwarves of Tannheim select a Dwarf adventurer for sacrifice- Adrik is the unlucky soul, the Priest of Kord has his still beating heart cut from his chest.

And another one bites the dust- of course the guys don’t get to know which one of the captured Dwarves has been killed.

Session #2.06
Enc#006- Back to the Front.
PCs Level 1-

The guys head back out to kick ass and find their lost friends- or at least 50% of the statement rings true… The adventurers locate a bunch of Goblins (OOC they’ve fought these guys before- with the first party)-


The encounter snowballs but the adventurers are not going to back down- they smash their way through the defenders behind the door. Another tough fight but the good guys win through.

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The Seven Dwarves (D&D 4e) goonalan